Omg It’s the Masked Dino! Just a test also but very exciting. I am getting some Jagged edges on the extract but I suspect that means I need more resolution when I mask. Not too good but hopefully will get better
Fun experiments. I am now using extraction at a setting of .005 for some things. Then tweaking where needed. Talk about conforming clothing lol. I am done with extraction experiments. Mesh insertion next All of the dark areas are mesh extracts. There is a seperate pants underneath the raised portion of his waist and leg area.
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Tom, experimenting the powered tool Mesh Extraction
is interesting as you show to put the setting we are using, i will do for the next time:D
Andreseloy
Heh. Thx Mario. Be sure when using settings that low to tweak (Move)the mesh out some. Gives nice thin appearance. Also when you get jagged edges after masking I have found the pinch tool helps a lot.
Just checking to see how the extractions look in a contrasting view. Smoothed the shirt out to not show his muscle structure as well
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I had time to sit down with z3 again and decided to try transpose. Very powerful tool but I am missing something here. I know its right under my nose too How do I get the subtools to move with the main mesh? I tried group visible and no luck. Anyone have a clue?
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Tom not sure about your issue but…
1.-If you are trying to move part of the object like arm with all the other part staing in the same position, mask all but arm
2.-If you dont want to get sharp contrast between the mask and no mask part press ctrl and drag in the region you decide to get a smooth transition
3.-If you only want to move be sure you dont have masked anything.
Excuse me if not your point
Cheers
Andreseloy
Apparently you can’t yet…
Andrew: He wants the subtools to move/distort with the main tools when using transpose. This feature doesn’t work yet.
Thx Mario and Crusoe. I have been exploring to see what I can do. Maybe I can find a workaround.
Tartan good job man, hope I can learn few theorys before plunging into z3 after next 2 months.
If the transpose doesnt work with subtools and main tool together, then
what options we have left ?
- Either make zsphere main tool, transpose it into different poses and then move the subtools accordingly ?
might work for bulky items like armour, gaunlets,shoes etc not for things like clothes which move with theshape of body. Possible but time consuming.
- get the full detailing done, merge the subtools together (even that is not easy , Marcus gave a solution in the troubleshooting forum) and then transpose the whole mesh together.
how will it effect minute details?- will it stretch them?- only experiments can show.
Tartan let me know what you think, any more ideas?
I know i am giving theory lectures but then we all know we can sudy other planets sitting on this earth and even find water on them.
Hope you can test it out, meanwhile I am drinking all tutorials with my icecream shake
Looks to me like there are two solutions. Work at as low a rez as possible and go from there with insert mesh. Or export out and assemble the pieces in another program and then back Either way there is a lot of work to be done. Until then we can always pose everything Nekkid Save an icecream shake for me also Sunny. Preferab;y chocalate :lol:
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Just a bunch of naked posers…
Now that looks bad, waited so long for Z3 mainly for its posing functionality, this sounds like ‘oh I will have to get xsi under my belt’.
Tartan after inserting mesh in a low poly posed mesh, can you pose it again with less distortions(without increasing the resolution) ?
I was trying mudbox demo today, though it cannot be compared to z3, still even on this 512 mb notebook, it was working very smoothly.
I can bet z3 will work as smoothly as mudbox even with this low ram.
maybe we can have more details even at low level, can you please take a normal sphere and try to make a detailed human/monster face out of it ? try dividing it only 2-3 times.
if normal detailng can be achieved at low levels then posing with insert mesh will rock, or else back to square 1 ;(
Ya I have a chocolate one waiting for you, i love choco icecream in coke or pepsi.
No, i think is possible to do in Subtools, adding new subtool(object or part of it) and then export, reimport and save as tool.
Andreseloy
I can get a lot better pose than that sunny, It was a first time effort and I wasnt trying to be smooth. Just making a joke lol. I am positive that Pixilogic will have us completely up and running soon. I am just glad I have it now. Theres just sooo many things to experiment with.
LOL Giant Sun
Mario I will try that. There are several workarounds. Maybe thats the right road
Still experimenting. Thanks Slosh for the tip on Mrgb object fill. This also provides a huge boost to Zs texturing capabilities
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looking great so far!
Tartan, I took the drinks you adviced me, but I feel more and more pi# off. I just throwed that windows-computer out of the window so I cannot hear anymore those far away from professional stupid noises. Yes I know, a windows machine is more cheap, and there is a lot of software to get for it. But I cannot work with a computer running a fake MacOS.
Bas I think I gave you bad advice now. Calm down and go to sleep. When you wake up in morning go get the computer out of the yard. All it is, is a tool. I dont think they are going to let their thousands of Zbrush mac fans stay in the dark for too long. I know how it is. I tried working on a Mac and I hated it, but only because I was so unfamiliar with it. The same is true for a lot of Mac users that try Windows. Its what you are used to.
Ya i hate max, maya and xsi simply because i love zbrush 2d like interface
and mudbox is added in the hate list too
but just cant throw them out bas, never know what I will need in future.
egads I hated the maya and 3d max interfaces :lol: