well maybe this thread is dead⦠but iäll post my little mental ray for maya 6 render anyways
results look quite nice i think 
heres what i did:
flipped map in ps
converted to rgb
saved to 16bit tif
loaded up the model ni maya and applyed the map
set the alpha gain to 8,34 (ie the zbrush disp. gain * 10)
set the alpha ofset to -4.5. this value was worked out by trying to set the alpha ofset as low as possible starting at -5 in this case and working upwards
disp. aprox set to finest hi qual. preset and the distance setting set to 0.025
subdiv aprox set to spratial min 4 and max 9 subdivisions and distance to 0.50
rendertime at production quality 56 secounds
on a 2700xp athlon w/ 512 drr333 ram

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