ZBrushCentral

ghost-d sculpting (practice) thread

Hello, everyone!
I´ve been watching you guys for quite a long time, but this is my first thread here on ZBrushCentral. Seems that sculpting is really the best way to get things done faster and better than with polygonal modeling, so I started practicing ZBrush like a week ago, and I´d like to get some crits and advice to get better, so here I am. And so are my latest two (so far the best) sculpting attempts I did in ZBrush.

[attach=104184]xportkickingbird01nn0.JPG[/attach]
my attempt on Kicking Bird from Dancing With Wolves.

[attach=104185]xportjohndunbar01ji5.JPG[/attach]
and John Dunbar (Kevin Costner), same movie.

[attach=104186]basemeshqf3.jpg[/attach]
this is my basemesh I started from

I know it´s a little too early to see some perfect likeness, but I´m going to try hard to get better.

So, see you guys later with some more.

Attachments

xportkickingbird01nn0.JPG

xportjohndunbar01ji5.JPG

basemeshqf3.jpg

Kicking bird looks great! Dunbars chin looks a bit “peach-like” Keep it up!:slight_smile:

Thank you for comment, kansuke. You´re right about the chin. :slight_smile:
I´ll try to post some more characters later.

Update!

I made me a new basemesh later so here´s my test of the mesh:

[attach=108572]xportbasetest01in8.JPG[/attach]

And here´s a sculpt I did from the mesh later:

[attach=108573]xporthenrylike01yf0.JPG[/attach]

Now I try to work on some anatomy and playing with the ZSpheres, so I´m not depending on basemeshes anymore. I´ll have something to show later (and maybe also some timelapses).

Attachments

xportbasetest01in8.JPG

xporthenrylike01yf0.JPG

Hello again!

Trying another technique. I saw couple people here using cube-like basemeshes so I gave it a shot and seems that it works quite well for me.

Here´s just a test sculpt:

[attach=108574]xportcubebasetest01ng2.JPG[/attach]

And an early wip of John Goodman (I´m going for him like he was in “O Brother, where art thou”. I´ll give him the eyepatch later :wink: ):

[attach=108575]xportgoodmanwip01tq8.JPG[/attach]

And finally the basemesh next to the later results:

[attach=108576]xportcubebaseflowig4.JPG[/attach]

Cheers, people!

Attachments

xportcubebasetest01ng2.JPG

xportgoodmanwip01tq8.JPG

xportcubebaseflowig4.JPG

Just a quick update on the John Goodman sculpt:
[attach=108935]xportgoodmanwip02qu5.JPG[/attach]
Still needs a lot of work to be done around the mouth and eyes to get the likeness.

Attachments

xportgoodmanwip02qu5.JPG

vey nice work mate!!!
keep it up:+1:

Thank you, neozerahan.

Here´s a little update:

[attach=108936]xportgoodmanwip03biv4.jpg[/attach]

Attachments

xport-goodmanwip03thumb.jpg

xportgoodmanwip03biv4.jpg

Hey!
So, finally I got to upload some screengrabs of a new sculpt. This time I was recording a timelapse, so see the link below. I´m going for Robert De Niro from Midnight Run.

Here´s screengrab from latest phase of the sculpt you can see in the timelapse video linked below.
[attach=109354]xportrdnwip01yn8.JPG[/attach]

And here´s what I´ve got at the moment:
[attach=109355]xportrdnwip02ui1.JPG[/attach]

Finally, the timelapse video (part 1) can be found here:
http://www.vimeo.com/1809656

Hope you guys like it. Comments and critics are welcome.

Attachments

xportrdnwip01yn8.JPG

xportrdnwip02ui1.JPG

Something I did to relax from the heads:
[attach=109514]xportheroanatomywip01vf6.JPG[/attach]
Very wip, I did it quite quickly. I got inspired by Fabricio Torres´s Hulk.

Attachments

xportheroanatomywip01vf6.JPG

i’ve been playing with zbrush for a while now. I decided to leave my TD stuff at work and go back to my roots…Your work really inspires me!

Really cool stuff, from the first few faces to the John Goodman face! You can see a great amount of work that you have put, and therefore an impressive amount of signs of how much you have progressed! Nice job! Keep it up! :slight_smile:

Thank you very much, raulxpt. I´m glad that someone likes my stuff. I´ll sure post some more! It isn´t very difficult to learn some techniques in this community of such talented people. Hope I´ll see some of your works here on ZBCentral soon! :wink:

Update on De Niro (I´m about to upload timelapse video soon):
[attach=110762]1.jpg[/attach]
Something new I started:
[attach=110763]2.jpg[/attach]
I´m going for George Clooney from “O brother, where art thou”. Still very early stage - I´m recording timelapse video with this one too.

Attachments

1.jpg

2.jpg

Hello, everyone!
It´s been quite a long time since my last post. This update was supposed to involve a lot more stuff, but with the time some of the things I was saving for this update became not worth of showing. But even though I think that I could call this „major update“. So here we go:
[attach=116936]1.jpg[/attach]

This one´s still WIP and I´m going to come back to this eventually:
[attach=116937]2.jpg[/attach]

Head for my samurai sculpture (the ears need a bit of tweaking). The rest of the body (mostly armour) is almost done too, so I should post the whole figure soon:
[attach=116938]3.jpg[/attach]

[attach=116939]4.jpg[/attach]

Looking forward to crits and comments, and see you with update soon!

Attachments

1.jpg

2.jpg

3.jpg

4.jpg

Time for update:
As I said in my earlier post, I´ve had the body/armor (most of the work was really done in Max) of the samurai quite finished. So here are some screenshots:

xportsamurai01ko6.JPG

It´s more like a test of the basemesh (legs need one or two more loops…)I didn´t spend that much time on this and right now I´m just on 4th subdivision with like 150k polys, so real detailing is still about to come.

See you later with updates!

Attachments

xportmale01ma7.JPG

I really like your style! Inspires me alot! I allways model from Zspheres. But as I have not enought Ram it I have problem with performance on Higher subdiv, and so im fighting against the bad zspheretopo!

I should try making those nice basemeshes like you got there!

very impressive work, keep it up, greetings, gordon!

I hope there is more to com!!

Thanks a lot, Gordon-V. I´m glad you like my sculptings. Well, basemesh is great thing if you have lack of RAM. I myself have only 1GB+512MB RAM. Proper distribution of the polygons is the key, so you don´t have lack or redundancy of polys in any areas. Also, if you want to make yourself a basemesh, you could just use some of your yet existing sculptings and just retopo it.
Thanks again, and yes, theres still more to come. I will have to work on some project right now, but I also have some personal stuff scheduled that I´d like to share with you guys yet this month/year :wink:

See you later with update!

yeah your right! I sculpted a head too. The retopo helped alot!
Have a look in my sketchbook thread!

greetings, gordon!

Long time no update here… Time to show some new stuff here.
dmorse01.jpg
Maybe I could turn him into whole real-time character later. I already did some normal maps test on lowest subdiv. level and it came out very nicely.

I also did a progress GIF, just in case anyone would like to see it, unfortunately it´s a little over the forum filesize limit, so here´s a link:

Attachments

dmorse02.jpg

great likeness recognised him straight away. Interesting gif thanks for sharing. Just noticed the Samurai cool armour details and stance.