ZBrushCentral

anatomy sketches!

Hey! Im a student in tttc… heres some anatomy sculpts Im working on currently.
Some critique will be greatly appreciated!

Attachments

femaletorso1.jpg

male anatomy sketch…


critique will be greatly appreciated.

work in progress… finished most of the sculpting here.


my reference guy:
afrika-0003.jpg

just the face


btw… cloth was made in Marvelous Designer

Excellent work, i like. :wink:

Really nice !

How did you make the clothes ?

Looking good, the folds on the clothes are well done, & good topology on the head. :+1:

Thanks for taking the time to reply!
the garment was made in Marvelous Designer… It was hell to make it fold the way I wanted to, but it looks so much more realistic than what I could sculpt… tweaked in zbrush too of course.

thanks for the rest of the comments!

here’s some more wrinkles I added…
sizoldtribalhigh001.jpg




sizoldtribalhigh005.jpg
sizoldtribalhigh006.jpg
next I need ground plain, hair and textures :slight_smile:

My take on the buffed up master Roshi. Zbrush, maya, 3dcoat, textuder in Mari, Rendered with Vray.

Great work!

<iframe width=“560” height=“315” src="//www.youtube.com/embed/kBo6riKqPyk" frameborder=“0” allowfullscreen=""></iframe>

Heres a turntable of the face without the volume fog.

That’s an awesome dragonball tribute!

can we know more about the fireball?

holy ****, that is awesome lol.

Stunning work dude!
What u used for the beard hair in Master Roshi? looks damn cool!

amazing…

:wink:

Yay! I think Im finished with this one… unless someone convinces me otherwise… Took 2 days… trying to finish a sculpt in a day next.

Might render it later in Vray…

wow…that is great! the likeness is perfect i think. he really looks intimidating like this :slight_smile:
have you shown it to joe? you would probably get mad props on his podcast for this.

great stuff.

No idea who the dude is, though I can make an educated guess about his chosen profession. :slight_smile: Still, it’s a really strong sculpt, especially in just two days! Did you start from a basemesh, or just dynameshed all the way?