Stunning work dude!
What u used for the beard hair in Master Roshi? looks damn cool!
For the beard I used fibermesh as a starting point, and then exported the curves and attatched Maya hair to them. Thanks for the interest
Stunning work dude!
What u used for the beard hair in Master Roshi? looks damn cool!
For the beard I used fibermesh as a starting point, and then exported the curves and attatched Maya hair to them. Thanks for the interest
I usually start with a cilinder and dynamesh from there… same with Joe. Thanks for replying!
The fireball was basically 3 systems of particles. one gives the bigger more dispersed ball, the other makes the more defined shape in the center, and another one flows forward as a beam. each of the systems is attatched to some fields that control it… making it look nice was a matter of bluring the particles in 5 stages to get variety of softness and adjusting the colors in nuke.
here is a screen cap of the fields…
Was having a very hard time with her face… need some more critique.
here’s the reference
good work , just two bumps on iris probably could be removed.
Really Nice works mate !!
Thanks, the bumps on the Iris are highlights haha!
sure I got an idea but usually only one is placed not sure if two is really working
another update… added detail. not sure if I want to give her a proper texture and render or leave it as a sculpt…
she is gorgeous man.beautiful sculpt,nice hairstyle.
<iframe src="//www.youtube.com/embed/QYJT18EFOrI" allowfullscreen="" frameborder=“0” height=“315” width=“560”></iframe>
Second render of my blendshape facial rig. repaced the animation, and added the remaining displacement maps for some of the expressions.