Hello guys,
I just want to share with you my latest Zbrush plugin that I have worked on for the last 2 years. It was great fun for me to make this tool. I used all the power of Zscript and ZfileUtils and all the knowledge that I learned from Master Marcus Civis. The plugin is a tool for texturing ,here is more info ,video demonstration and images of the textured models with the Plugin.
Thak you
3d Models used for the preview by: Turbosquid, 3Dscanstore, Sketchlab, Sergey Samuilov, Nikolay Naydenov, Tsvetomir Georgiev
ZTEXTURATOR plugin for Zbrush
Supported Zbrush versions:
Zbrush 2020 Win / OSX
Zbrush 2021 Win / OSX
Zbrush 2022 Win / OSX
Zbrush 2023 Win / OSX
Zbrush 2024 Win / OSX
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ZTEXTURATOR use polypaint to paint the textures on your model. For the best result, make sure you have: Correct UV Map , more than one subdivision level and enough polycount .
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MAIN FEATURES
LIBRARY MENU : In this menu, you will be able to access a lot of smart presets for different material types : metal, stone, wood, flesh, cloth, etc.( In the PRO license, you will be able to import / export, or create and share your own library and presets.)
ZTMIXER : In this menu, you will be able to COMPILE multiple textures or colors by: Cavity, Peaks, Curve, Edge, Ao, etc masks, You will also be able to set the offset, fading or tiling of the mask effects.( In the PRO license, you will be able to set custom alpha or texture for the mask projections.)
EXPORTER : will allow you to export ZTexturator textures : Color, IDMap, Shaded, Reflect, UVcheck, NBump , Normal, Displace, VDisplace, Ao , Cavy, Edge, Curve etc. (In the PRO license, you will be able to export maps up to 8192 / 8192 resolution. LITE license is locked to 1024 / 1024)
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Quicksave : will automatically save your ZTexturator project with all ZTexturator settings (only in the PRO license).
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Load / Save or Import / Export : Will allow you to load/save your ZTexturator project or import/export custom scene preset. (only in the PRO license).
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Viewport : will allow you to adjust the Contrst , Brightness , Gamma of your texture / model. This adjustments will affect not only your model but also your exported Shaded/Reflect textures from ZTexturator. The idea is what you see in the viewport is what you will get as a texture.
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Lighting : will allow you to change the ligting on your texture / model. This adjustments will affect not only your model but also your exported Shaded/Reflect textures from ZTexturator. The idea is what you see in the viewport is what you will get as a texture.
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Masking : will allow you to make easy masks on your model or import/export it : Cavity, Peaks, Curve, Edge, Ao, Seam, Border, Group, etc.( import/export mask works only in the PRO license )
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Painting : will allow you to project easy polypaint on your model by selected color or texture.
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Shading : will allow you to edit the shader on your texture: all changes to the shader will affect the exported texture maps. For example if you add specular to some specific areas on your shader the exported Reflection texture from ZTexturator will include all this info. Same goes to the colors, if you add colors of your shader and export Shaded texture from ZTexturator it will have the same colors info etc.The idea is what you see in the viewport is what you will get as a texture.
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And much more ā¦
BTW : If you like this plugin you can get it from here: https://www.artstation.com/cecoaliensa/store
Video links:
