As you can see I’ve been lurking for about a month.I don’t remember ever seeing a more civilized or supportive forum.
I had a boar, a deer and an african mask in my mind. The boar and the deer were just on TV as I started to model. The mask part evolved as a result of being in some kind of spiritual touch while modeling. Not just because of using ZBrush2. More like as a well-being that occurs during an occupation.
voolger
P.S.: Sorry I forgot to record a zscript over all of this spirituality.
you can mask the desired zone and then apply the deformation noise (low value) for make three days beard or play with the curve of the brush for make some deformation. Take an outlook here friend.
http://www.zbrushcentral.com/zbc/showthread.php?t=22094
Greetings
KenKC…hmmm well Grub, if you check his user gallery you will find Sean Connery. Ed the Atom has also done some impressive likenesses. Southerns did a Johnny Depp that is stupendous. Adman did an Anjenlina Jolie that is to die for…snicker…I once attempted a Ben Affleck but he looked more like one of the doofus teenagers in my neighborhood. practice always improves us…but for this challenge, it was to see what you could come up with as fast as you could, I think.
3d spheres are fun to model with but from most of my understanding they make a good pic but are not really all that useful in animation or words to that effect.
I finally found my way around box modeling and have gotten a bit use to zspheres finally and both those things have helped me in my images…lol…though my images have alot to still be desired…
But the portrait work…I love modeling heads because I like portraits…and have often thought how great Zbrush would be for people in law enforcement etc, that do suspect drawings from victim descriptions etc…I hope some day to be watching CSI Crime and see a forensic Zbrusher sitting there with his laptop and waacom modeling criminals. :))))
cheers,
Ron
What do you mean about boxmodelling? Will you explain?
better than that…lol… (Ron is in lazy mode) I will give you the link where Aurick gives tut and explaination of the technique…it’s where I learned it recently…
ron
duh…forgot to put the link
http://www.zbrushcentral.com/zbc/showthread.php?t=20370&highlight=cube+modeling
RON, thanks for the link!
(no bad feelings about the green butter I made? Sry)
Bas I thought that was too funny, ie the green butter…showed some of my friends irl the image…I love a great sense of humor, even the sick stuff…coz its so much like me in real life so dont sweat it
yer bud,
ron
that box modeling tutorial will help to make alot cleaner meshed models…and gives alot of control.
ron
Did you see my new thread? Have fun!!
Some really, really great heads in this challenge. I feel the need…the need to jump into this one. I have some things to do this afternoon, but will work on something later and submit.
Lots of excellent work. Love the Bruce Willis…he looks like he’s really sweaty, which is typical of him. And of course, an excellent Shrek (good work by Grubby as always). Nice, nice work by many of the others, whom I don’t know personally yet, but am looking forward to watching their work.
This image was done with the tips suggested by Jason and Matthew in the thread of Jason Belec ZBC http://www.zbrushcentral.com/zbc/showthread.php?p=189806#post189806 Thanks to both¡
Andreseloy
Here is an excelent zscript made by Surly Bird http://www.zbrushcentral.com/zbc/showthread.php?p=188840#post188840
in my opinion one of the best tutorial made in the forum related box head modeling.
Andreseloy
Don’t be so sure.
I build a mouth around the top pole, and the edge flow is pretty natural. Eyes are trickier, but I’m starting to find success hiding all but those areas and hitting the Tool : Geometry : Edge Loop button.
I posted some simple motion tests in this thread on CGTalk, if you’re interested.
I was just watching my recording script, to make sure it plays ok, and I realized that after adaptive skinning, when I redraw the new tool on the screen, it still uses my zif tool. So the remainder of the script plays all wrong. Know what I mean? You can’t see what I’m doing because of the wrong tool being displayed. How do I get around this?
probably one of the zscript master could help if you send it. I was in trouble to with my last modelling session when i minimize ZBrush to see other app and then the zscript do ot run again.
Probably TVeyes, Sven or Marcus Civic to mention few can help us.
Ansreseloy
ps: my last zscript is 665Kb.
well something I did not all that long ago was mesh a regular sphere head to a zsphered body and saved it as an object and sent it to an artist friend of mine who was familiar with animation and he animated it. He did a 10 second or so short making my character dance…I have to tell you all that there is nothing more kewler than seeign one of your works brought to life like that…He did say the edge looping was a major concern for working with the face…but the overall effect of the model for me was an awesome experience to see. I guess for eye blinking, expressions and talking , the character/model would probably be easier to work with if the edge looping is the way it’s supposed to be. If I can find the animation and someone to host it, I would be more than glad to post a link…anyways…I love this thread.
Slosh, I don’t have the answer to the problem you are having. You know I am no coding guru…lol…I do good to find the on button on the old computer.
Andre, I like that head…lots of character.
The box modeling to not be mislead, is not a matter of selecting a 3d cube and modeling it in its default state…lol… (when I first heard the term box modeling, that is what I thought it was…didnt realize it had something to do with altering the mesh…live and learn…) 4 years later and I can finally model a stick figure with a potato head with wrinkles…woooo hoooo
Ron
Thanks for trying Ron and andresloy. Anyway, I wanted to post the final work (minus texture of course). If I work out the kinks in the script, I will gladly include it, but here is what I have now. It took 1 hour…then a break for shopping…then another 1/2 hour to finish.
Send it to me slosh buddy. I know I can fix it for you.
Hi,
earlier I have posted few comments with congrats to the great work of the masters of this forums, but this is the first one where I am posting something that I have done, my first human head. It was not the speediest thing in the world (couple of hours), but I am happy with the outcome.
Pajonate
Ctrl-Z’s Question: Is that ZSpheres + manual Edgeloop?
Yes. Started with three Zspheres for the head and two for the neck, after which I made a polymesh, which was edge looped as shown on the first and second mesh.
Thanks for the encouraging words (thanks to Slosh, too). Recognitions from established members in this forum mean a lot.
Very nice, pajonte. I think the top of his head gets a little too narrow in the front, but that’s easily fixed, and not the worst problem you could have.
Admiring your base model… Is that ZSpheres + manual Edgeloop?