ZBrushCentral

ZModeler Deletes UVs, and fbx export bugs

Hello all, I have found a bug with ZModeler. I have a existing model that i imported to zbrush and noticed when i either add geometry within the UV’s ZModeler is deleting them, all i’m doing is insert edge loops

Also the FBX Exporter has a bug where if a existing model has the same name in you other 3d application it wont export/render in the 3d application, to fix this i just renamed a part of my model.