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Zelda BOTW Fanart


Zelda BOTW Fanart

I started this project back when Breath of the Wild was initially released, around 2017. I reworked it several times since then, never feeling sure about the style. Fast-forward to 2020, with the release of “Hyrule Warriors: Age of Calamity” I thought it was finally time to commit and finish a still image. The character rig was made with my AutoRig tools for Maya and it is fully functional, so I might do something else with it in the future. Look dev was done in substance painter and VRay.

I hope you like it!

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zelda_final zelda_final-4
Lookdev Render Tests


Here are some expressions I made to test the facial rig

Substance Painter Render Tests (IRay)

This character model changed a lot over time. I kept iterating between ZBrush and Maya until I found a style I was happy with.

Maya viewport screenshots and wireframe


The rig was made using my automation rigging tools for Maya.


zelda_facial_rig
Thanks for watching!

20 Likes

That rig looks freaking awesome, the sculpt and style too! Glad you finally finished it, great job!! Love BotW too :wink:

1 Like

Excellent! I really like how the character turned out. :+1:

1 Like

looks okay, but the face feels too “disney”-ish to me.

That is a great job. Good sculpt and holds up so well animating.

1 Like