Zelda BOTW Fanart
I started this project back when Breath of the Wild was initially released, around 2017. I reworked it several times since then, never feeling sure about the style. Fast-forward to 2020, with the release of “Hyrule Warriors: Age of Calamity” I thought it was finally time to commit and finish a still image. The character rig was made with my AutoRig tools for Maya and it is fully functional, so I might do something else with it in the future. Look dev was done in substance painter and VRay.
I hope you like it!
Lookdev Render Tests
Here are some expressions I made to test the facial rig
Substance Painter Render Tests (IRay)
This character model changed a lot over time. I kept iterating between ZBrush and Maya until I found a style I was happy with.
Maya viewport screenshots and wireframe
The rig was made using my automation rigging tools for Maya.

Thanks for watching!