Hi there!
First post here, unfortunately I have run into a problem with ZBrushCore.
I was sculpting a character using ZBrushCore which I exported at lowest subdivision to Maya to correct mesh topology.
After reimporting the mesh to ZBrushCore and applying mesh projection, I found that the clay brush was not working properly (please refer the attached screenshots). The clay brush works fine before applying mesh projection.
- I did check to freeze transformations and clear history in Maya before importing the mesh into zbrush.
- There is no mask on the character anywhere inside Zbrushcore.
- I used .ma format for mesh import/export from zbrush.
- I found that increasing the size of the clay brush or zooming out on the character does make the brush work but then it is difficult to control stroke placement or sculpt properly.
My specs:
ZBrushCore4R7, Maya 2016(student version)
IntelCore i7-3.6GHz, 16GB RAM, NVidia-980Ti