ZBrushCentral

ZBrush to Maya UV Problem

Hi,

I have UVs laid out using UV Master, then saving out an obj from Zbrush. Once I import to Maya the UVs are broken up so that every single face is a separate UV shell. What am I missing ?

I ran into this before but didn’t have time to troubleshoot, so I just stitched it all back together by hand.

Attachments

UVshells_Split.JPG

It’s probably a setting in Maya’s import options menu, but as I’m not a Maya user I can’t point you in the exact direction. Hopefully it gives you an idea, though. Just to check, though: have you made any changes to ZBrush’s Tool >> Export settings? Also, are you exporting via the OBJ or .MA formats, or are you using GoZ?