Hello,
I’ve been following 2 different tutorials, step by step exactly like they explain.
Those tutorials are:
Gnomon Workshop - ZBrush Production Pipeline-
http://www.thegnomonworkshop.com/dvds/mme02.html
Rendering Zbrush Displacement Maps in Maya-
http://www.zbrushcentral.com/zbc/showthread.php?t=25542
And in both cases I get an inflated, baloon like result…
In both tutorials you have to open the exported from zBrush TIFF file with Photoshop and turn it into RGB, I’m starting to think that after saving the file again, it messes with the grey values and that’s the reason for it.
I tried disabling color management in photoshop but that didn’t work.
So frustrated…
What should I do?
Thanks.