Hi, I am trying to get my ZBrush displacement map to work properly in Blender and I’m hoping a Blender user here can help me out. I am using Blender 2.5 (mac).
I created my base mesh in Cinema 4D and aligned the normals in there before exporting the .obj and importing it into ZBrush. I then created a displacement map in ZBrush and flipped the map on export. I also exported the .obj file. In Blender I used a Sub-Suf Modifier and set “Smooth” on.
Here are a couple of my problems.
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My Blender render caves in instead of pushing out like the ZBrush render and I am not sure why?
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there are horizontal lines in the blender render that shouldn’t be there. What might be causing these?
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