ZBrushCentral

ZBrush to Blender - Help Please!

Hi, I am trying to get my ZBrush displacement map to work properly in Blender and I’m hoping a Blender user here can help me out. I am using Blender 2.5 (mac).

I created my base mesh in Cinema 4D and aligned the normals in there before exporting the .obj and importing it into ZBrush. I then created a displacement map in ZBrush and flipped the map on export. I also exported the .obj file. In Blender I used a Sub-Suf Modifier and set “Smooth” on.

Here are a couple of my problems.

  1. My Blender render caves in instead of pushing out like the ZBrush render and I am not sure why?

  2. there are horizontal lines in the blender render that shouldn’t be there. What might be causing these?

[ZBrush_Blender.jpg]

Did you export and use only the geometry, or are you using also normal maps, displacement maps etc. ?

I am using the “low poly” mesh with the ZBrush Displacement map in Blender.

Ok, remember that when you use texture maps in other programs, you have to flip the V axes.
Also, try to use a negative bump or displacement value if the bumps rendered are inverted (caves where should be bumps and viceversa).
Hope this helps…

Make sure you have enough polys in your base mesh also. I ran into an issue earlier trying to put a disp on a 200 quad mesh, and was told that it needs a thousand at a minimum for displacement.

Thanks Florence and James. Good Points. I will give it another go. :slight_smile: