ZBrushCentral

ZBrush to 3ds Max to WildTangent

Okeeeeeee, Im making a rpg game using the wildtangent web driver, (anyone into 3d gaming and game making might want to check it out at
<a HREF=“http://www.wildtangent.com”>
<font COLOR=“000000”>WildTangent.com</font></a>). Anyway, the CAD Studio in Wild Tangent only imports actor plugins from 3dsMax, Lightwave, and Maya. I, in my zero-budgetness, do not have Lightwave, 3dsMax, or Maya. I was wondering, first of all if you can export a 3d Object from ZBrush to 3dsMax or the rest without exporting the entire sceene. If, so, then how. If so, can it be done with the demo version of ZBrush (old version.) If so, I was wondering if anyone would be willing to convert it to WildTangent actor format. I know it’s a long shot, but, it might work…

If you dont want to (I dont blame you if you don’t), just ignore the post.

David

i can do it…if it is not to many models. i have Deep Exploration…which converts to all of these formats. Also…OBJ is actually from Lightwave…have u tried that?

The demo version cannot export models. As a result, figures cannot be taken from the demo into any other program.