Okeeeeeee, Im making a rpg game using the wildtangent web driver, (anyone into 3d gaming and game making might want to check it out at
<a HREF=“http://www.wildtangent.com”>
<font COLOR=“000000”>WildTangent.com</font></a>). Anyway, the CAD Studio in Wild Tangent only imports actor plugins from 3dsMax, Lightwave, and Maya. I, in my zero-budgetness, do not have Lightwave, 3dsMax, or Maya. I was wondering, first of all if you can export a 3d Object from ZBrush to 3dsMax or the rest without exporting the entire sceene. If, so, then how. If so, can it be done with the demo version of ZBrush (old version.) If so, I was wondering if anyone would be willing to convert it to WildTangent actor format. I know it’s a long shot, but, it might work…
If you dont want to (I dont blame you if you don’t), just ignore the post.
David