Hi. I have low poly mesh (one subtool) with 6 subdivision levels. I set up subtool for lowest subdivision and i opened zsphere for bones creation. After doing all skeleton i hit bind button and all worked great. I`ve done rigging on lowest subdivision becouse i think that should be done in that way (if i am wrong please correct me). After doing needed pose i opened adaptive skin tab and i applied this rigging pose to a new mesh (new subtool). When i applied this, i set up also demanded subdivision level of new generated subtool to level of 6,
but when i opened new mesh i noticed that high poly mesh lost all small details. Subtool was smooth without subtle and fine details.
What i am doing wrong? Should i change something more on adaptive skin tab?