Hi,
I’m using zBrush to do some high poly sculpting over Blender base models and then sending to Unreal Engine 5. I’ve tried using the GoZ plugin to send meshes back to Blender but they are being imported into Blender with less geometry detail than they had in zBrush - my first question is whether anyone can tell me why this is happening and what the fix might be.
Since the GoZ hasn’t worked for me I’ve been using the FBX export in zBrush but I’m finding that it takes a hell of a long time to export and the import these models into Blender. I’m working on models with several sub tools that together might have between 15 - 30 million polys between them.
Is there a faster way of exporting these models that will retain geometric detail, and will preserve the UV unwrap? Since I will be using nanite in UE5 I want to preserve geometric detail, I won’t be baking the detail into a low poly model, I will be using the high poly directly.
Thank you so much for any tips that can help me speed up this process.