All Essentially I am looking for a work flow on exporting the polypainted maps from Zbrush…What I have tried (and failed) so far is to:
- Create base mesh in blender. Export as OBJ
- Edit mesh in Zbrush. Do a bit of polypainting. Create the high poly
- Export OBJ. Retopo in Blender to create the low poly. UV unwrap
After this if I want to edit the high poly again in Zbrush, is there any way I can copy the UV from the low poly into the high poly mesh in Zbrush?
Or am I following an incorrect work flow? If you have to use Zbrush for modelling and an external app like Blender for retopo to finally a low poly and maps based on the high poly how do you go about it?
Cheers