Hello ZBC!
I would like to ask anyone to guide me to the right direction.
I am an archi-viz specialist and at times I need to do my own furniture models for interiors,
what i would like to achieve is a detailed representation of the furniture.
Now my question is, what would be the best approach to do this. work-flows or pipeline.
What I am thinking is, starting with a base mesh in 3dmax UV it, then transfer to zbrush to add details like,
seams, folds, textures, wrinkles etc… then the next step is where I am lost.
I have seen around the internet the methods of doing this, normal mapping and decimation master.
To my understanding normal mapping will not alter the low-res mesh but simply its looks. which at certain angles might not look good? (correct me if i’m wrong please)
And for the decimation master I not sure what will happen to the UV map.
Thank you for your time.