ZBrushCentral

ZBrush 3 Symmetry

Hi all,

I’m working on a model and have already posed him at subd lvl 1, and then started scultpting thinking that zbrush3 had similar symmetry tools as mudbox, where it can changed on the fly.

But now I’m a little stuck, is there anyway of changing the line of symmetry, as I’m now trying to sculpt the characters head and he’s been posed so the symmetry is currently off.

Thx

Sonder!!

Is there no way of using the transpose to sort out the symmetry or anyway of using the s & c pivots.

Any help would be appreciated.

Sonder!!

I dont think you can in this version of z3, but hopefully in an update it will be available.

i think your talking about tangent based symetry which at this time zbrush3 does not have only application that has this is mudbox which enables the artist to sculpt on a already posed model.

If you want to sculpt the head in symmetry the only thing you have to do is REPOSITIONED THE PIVOT IN THE MIDDLE OF THE EYES in the preview panel for ex. and then in press the store buttom.
Of course press X for symmetry on.
Andreseloy

Hi andreseloy,

How would I reposition the pivot, is there a way of moving it manually?

By the way thx for the replies, zbrush central is always a great help.

Sonder!!

in this thread here here you have some pretty cool solutions on how to approximate tangent symmetry… but none of them is real tangent symmetry unfortunately

Thx peekoot, but I’ve already read this thread, and you have to setup the transpose before you pose the model, which I haven’t done in my case, I modelled the pose at subd lvl1 and then started sculpting, thinking they had a similar symmetry tool as mudbox, andreseloy method above sounds interesting but I don’t know how to change the pivot manually.

Sonder!!

Yes, in the Tool>Preview Panel, there is a plus sign that you can move manually and put where you want then press store
Andreseloy

Attachments

store.jpg

andreseloy: is that precise enough?

sonder: oh… didn’t know that… but… don’t beat yourself over it… wouldn’t be possible either way :wink:

i really hope zbrush3 gets tangent symmetry… that’s one kick ass feature (and the only reason i’d wish to use mudbox over zbrush3)

is that precise enough? yes
Andreseloy

He he, sounds good to me I’ll give it a go, I’m 2 used to sculpting in symmetry and then rigging and posing in max or maya.

Cheers fellas.

Sonder!!

i pose my model that was not complete. & then i export my model to max to complete my model. now i want to export my model back to zbrush for sclulpting but symmetry is not working even posable symmetry is not working could you tell me is there any way to correct this…