What is the correct workflow of using normal mapping in mental ray ?
I’ve been searching for info on the net and I have to admit that I haven’t found a working workflow for that. That is for mental ray NOT maya (as connecting output to camera’s normal works). Pixologic provided NO SUPPORT for this issue claiming that it has nothing to do with autodesk’s program itself.
Though Mya ais one of the most used programs ever in 3d field and I think it is Pixologic’s OBLIGATION to get a working workflow tutorial as how to get normal mapping CORRECT working under Maya !!!
ANYONE !?!?!
All I did find are theads that each claim to kilerro’s network to work correct
Unfortunately by using killerroo’s shader network (more info @ http://www.headus.com/au/samples/norm-MR/) all I get are errors in output in Maya7.0.1’s mental ray renderer.
For example using by using killerro’s sample file found in the above link all I get by loading the mb file into maya is the output found at the attached pic.jpg file.
Where is the working solution ? Where are normal maps ? Was that shader supposed to be working ? Are there any incompatibilities from maya6.0 to maya7.0.1 ?
All I get in the output are the following errors:
// Info: (Mayatomr.Nodes) : place2dTexture12.vertexUvOne: unsupported type of connection, current plug value used instead
// Info: (Mayatomr.Nodes) : place2dTexture12.vertexUvTwo: unsupported type of connection, current plug value used instead
// Info: (Mayatomr.Nodes) : place2dTexture12.vertexUvThree: unsupported type of connection, current plug value used instead
Has anyone found a working shader that supports normal mapping under mental ray ?
I know there is JS_Normal_mapper, but I feel like avoiding the solution for the fear of future’s unavailability…
I am looking forward to reading anyone’s solution workflow regarding normal mapping issue under mental ray
Best regards,
Tri Stratos