ZBrushCentral

Zangief (Street Fighter)

I used to be hooked on this game when I was little, and I still love to play it.

(ramble)

Zangief is one of my favorite characters to use, because it’s more of a challenge. Once I figured out how to do “tic throws”, 2 in one his basic attacks in to his special throws, it got a lot more fun. If the opponent takes a hit or blocks an attack, they pretty much have to eat a Pile Driver or Atomic Suplex :smiley: . It’s Kind of cheap but pretty satisfying to pull off.

(ramble/)

Anyways…I figured I’d model him for fun.

These are some orthos I did real quick in Photoshop.

BodyOrthos.jpg

A quick sculpt I did as a warm up.

Attachments

Torso.jpg

He needs to be a lot more muscular, like at least as much as those guys on muscle magazines probably more. Zangief was huge! Unless those orthos aren’t your model. Can’t see the images in the first post.

The torso is just a practice / warm-up model. It’s not meant to be Zangief.
You are right, but I’m going to use those silhouettes for now.

I’ll adjust the proportions as I go along, but for now I’ll stick with the concept.

Blocking in the major forms a little bit.

I’m thinking of using this level to make an animation mesh, then do the rest of the Zbrush work on that.

zangief-wip2.jpg

wow,nice model man,really like it,and those muscles,…:smiley:

can’t wait to see updates!!!

That guy needs REALLY BIG BOXERS! XXXXXXXXXXXXXXXXXXXXXL

:+1: :+1: :smiley:

Started making the animation mesh.

trunk-wire.jpg

I like your topology, very nicely done.

One star? Come on now, seriously???

I like the topology of this model very much(downloaded picture for use as reference) and I look forward to future updates. Zangeif was always one of my favorite characters in that game.

-cheers

Thanks, glad you like it so far. :slight_smile:

Guess I’ll point out some things I like to keep in mind while working on topology.

1 = Make it so you can see the muscles and bone structure defined in the wire frame. Try and get the wire to flow with the muscle fibers.

2 = Don’t add too many or too little polygons. Get the shape you need with the least amount of polygons. How many polygons I use for different shapes depends on what the connections dictate. A certain muscle needs an edge loop to look a little better, which in turn adds extra geometry to other parts of the body, like a ripple effect. Just go with it, and try to keep it simple. Whenever possible, collapse some verts in to a quad to get rid of redundant geometry. Stay in all quads

3 = I like to make a quick sculpt in Zbrush first, spend maybe an hour or so. Then in 3dmax, use the Polyboost topology tools to make a nice mesh. The regular magnetic snap tool works too, just not as quick. I’d rather do this than box modeling, because for me it works faster and is less confusing.

4 = I make the different shapes depending on how the mesh is already flowing. Sometimes I’ll make an outline around a muscle then fill it in. Other times I’ll just spread out from existing shapes while creating edges that flow with the outline of the surface I’m working on.

5 = Don’t fall in love with anything, if it doesn’t look right, just delete the area and start over.

6 = Work with edge loops that are good for deformation.

7 = Keep the wireframe as evenly spaced as possible, don’t have faces stretching too much.

Looks good so far. Topology looks very good. The full body photo does look a bit TOO muscular for anyone who want to be able to move though. Not even Zangief was that big. I look forward to seeing where this goes though.

Here are some reffs for a better comparison as I go, sorry for the heavy compression.

I wasn’t really looking at these before, but I’ll try and follow them better now.

Attachments

zangief_reffs.jpg

Made a sketch of his head, to get a better feel for what to do when I sculpt it.

The last head didn’t look anything like him, so I’m going to remake it.

Zangief_sketch.jpg

Cool, I use to be hooked on that game as well. The body is shaping up well, keep it up. :+1:

Great modelling! The scetch looks great too.

I made the basic head sculpt that I will use to make a better wire, same as the torso.

When I finish the full wire frame, I’ll unwrap it and take it back in to ZB for another pass and hyper detailing.

I was looking at all the drawings I have wile making this, so I think it’s pretty close… :confused:

Critiques are welcome

zangief_2.jpg

Attachments

zangief_3.jpg

Very good Wip GameM! :wink: :+1:

Nice

This is going to be a sweet project- it looks like you have a love for the character (and there is nothing wrong with that :))… your drawings show that you know the look you want, so keep going. Not much to critique- I think maybe the arm, esp. the bicep needs work, but I assume you will get to that soon.

Awesome

Nice project. You really know how to plan things. Personally I usually start right away with a splinter of an idea and I wait what comes out in the end :wink: