ZBrushCentral

Xnormal Question

I am new to xnormal and using it first time for a character ifor unreal engine.
I have one question:

Do I need to unwrap my base mesh ( the one I am going to bring in zbrush) or just unwrapping the low poly version (the one which will be going in game) will do? I mean in xnormal i am feeding both low poly and High Poly, so will xnormal generate normal and other maps based on the uv layout of the lowpoly, when no uv is assigned to the highpoly.

Pls Reply. And sorry I made the question confusing, didn’t knew how to put it.

No, you dont need UV map on the high poly. In Xnormal there is a polypaing baking and you can import texture map from the hight poly and bake it to the low poly (but in this case you have to have UVs on the high poly).
You only need UVs on the low poly, there is no other way.

Thnks for the reply :slight_smile: