ZBrushCentral

WIP - Beast

This is probably my first model that i am about to complete, now i just need som comments about how to improve it before its finished, and i also would like to know how to put in an eye, the way it is done in pixolators angler fish tutorial ?tiger.jpg

looking good so far.

eyeball-
Projection master.

select deformation only .

draw a sphere in the position you want and pick up.

This should have the desired effect.

El-d

It doesnt work, It just pops up a window saying that i have to convert it to a polymesh3d, i did that and redraw the mesh and it stills says the same thing ?

Not to sure then .
I just tested and worked for me.

eye.jpg

El-d

I have done my basic mesh in maya, but it ought to work the same ?

just tested it from 3dsmax and apart from being a little pointy due to my bad export obj mesh , it worked the same.

Think you need help from someone who knows more than me :confused:

El-d

why not convert it to polimesh? then u can add a sphere in projection master…

cheerz

PS: uuupppzzzzz u already did that… i’m still sleeping. just because i had to do the same just yesterday and it worked. polimesh convert then projection master :wink:

You are doing everything right EXCEPT you have to remember to select the Polymesh after you convert. ZBrush does NOT replace your parametric mesh automatically.

have a look HERE and checkout the plugin button HERE

Sven

I solved the problem and its time to show an update =)tiger2.jpg

Nice to see another wolf…this is my final version
http://www.zbrushcentral.com/zbc/showthread.php?t=20931&page=2&pp=15

or is it a panther?

anyways cool sculpture:+1: :+1:

dont know really it was to be some sort of extra agressive tiger first, but then it turned out to look more like a panther…