ZBrushCentral

Why is it so hard to cut parts of a mesh in Zbrush (beginner)

Hi all

I’m trying to just remove those bumps from my character arm. I tried ctrl+shift+alt select cliprect/slice/trim but none of them work as I wanted.

I am assuming this is a common requirement, what am I missing here

please help, it is driving me nuts

thanks

Attachments

unity.jpg

I don’t know if this is the best way but, hide the bumps, then go to Geometry > Modify Topology > Delete Hidden, then Close Holes under Modify Topology as well. You can then use ZRemesher for better geometry since it will probably be messy where the holes were. If you have multiple subdivisions then you have to do this at the lowest one and then project the details.

Znubs method could be good, but if this is Dynamesh (it looks like it is) do what he suggested by hiding the bits you dont want, deleting hidden, and then simply re-dynamesh. (Control Mouse Drag)

Yep this is the method! So:

1: ctrl-shift-click the brush selector and choose the lasso select instead of the rectangle select.
2: go to your canvas, control-shift drag to start drawing a shape around those spikes. The shape will be green. Begin holding down alt as well, and it will turn red, meaning it will hide whatever you draw around
3: delete hidden as the guys said.

Another easy way is to mask the stuff you dont want, go to the split section of the subtool palette, and split masked. That will break off the unwanted buts into a different subtool. Then you can delete, hide or merge that other subtool.

@BakedBeing:
Exactly!

omg, thank you very much