ZBrushCentral

What could be causing my texture maps to look like this

i have been looking for issues with the geometry but cannot find anything. Does anyone know what could be causing this? I am using UDIM. I have seen this before with regular UU_VV

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https://drive.google.com/file/d/1-p20XbIsnCMmazAvpJMQuLeJzCistN3n/view?usp=sharing

https://drive.google.com/file/d/17Dy8MwAv74mwW8AXRZ4Ipt3PhnATYEE2/view?usp=sharing

Hi @KevinCease

Make sure that none of the UV islands are touching the border of the UV space. That doesn’t work in ZBrush. It needs padding around the edges. I don’t know what the links are that you provided because I don’t subscribe to “Big Brother 1984” Google.