Hi,
I’m designing a Catsuit for a 3D rigged figure. I have permission to use her body parts to create the suit. I had a Catsuit I did a while back as the base. Comes with built in gloves.
Issue I was having after rigging the suit were the hands and gloves. I know, gloves are a pain in the ass to rig and have work as expected. This is harder than I’ve ever had to deal with so my next try was to cut off her hands and weld them to the catsuit. Issue with that is that the catsuit and her hands are not equal poly’s to line up correctly so I did my limited best to make that work using the ZModeler.
So I’d like the flow to be nicer if possible or at least learn a way to clean up the stitching and bridging I did. Not pretty in some areas. I know folks would tell me just ZRemesh the whole thing. Issue is in order for the rigging to work correctly the hands can not be remeshed, they MUST remain as they are or this attempt will fail too, this is like my 10th time at this. I’m not giving up yet and this idea seems the right path but I’m limited in my modeling skills to the point where I don’t know what else to do to get this looking better.
See the screen grab below.
Thanks for the help, I so appreciate it
Richard