Hows it going guys, i was wondering if any one has expirenced the “dulled down” colors you get once you bring your texture map from Zbrush into maya.
Ive got the base colors for my character via poly paint but they look nothing like how they did in Zbrush. they look almost washed out so to speak. and theres alot of color bleeding in areas ( the color seems spill over slightly into areas i didnt paint in zbrush)
Its not much of a problem but im just curious as to how maya and zbrush read RGB diffferently?
Is there a specific export setting im suppose to use before exporting the texture map? ive done my actual “texturing” on a different layer in photoshop so all id need to do is export a new poly paint base once you guys would be so kind enough to answer.
Thanks,
Pixologic or death!