ZBrushCentral

warhammer black orc WIP

Well after finding this magazine called white dwarf ( sweetest idea book ever made)

I wanted to make a black orc so here is my starer mesh
Each piece of armor is a sub tool;)
wont add teeth until I get a start on the sculpt.
Hopefully a sub tool put together script comes out of the briliant minds of the Zscripters. If not I will have alot of merging to do. Or I will displace and pose in maya.
close.jpg

Attachments

black-orcfside.jpg

black-orcfront.jpg

Hey Jason, this looks cool, I hope You can mange so many subtools together. :wink:

Ty so much for making a black orc.

www.warhammeronline.com look at some drawings of them there.

wow those are very sweet.
I modeled mine of the plastic critter and the picture was like 1 in tall.
But mine will be rigable;)

anyway after missing the layer brush and figuring out how to fix it to manage armor

layer-brush-fix.jpg

Attachments

groups1.jpg

groups2.jpg

Excuse Jason i dont understand what are you trying to show us to learn can you give a more details please!
Thanks in advance
Andreseloy

I have got a noob question.

How do you make “polygroups” with the colours and what is the point of grouping it together like that?

How do you make “polygroups” with the colours and what is the point of grouping it together like that?
First turn on “Frame” at the right side of the viewport Then hide everything except what you want to be a polygroup using CTRL+SHIFT+Drag box or use masking and “hide pt” to hide the unmasked parts of a mesh (sometimes this is easiest at the lowest sub-div level…then in Tool>polygroups click “group visible” this will turn whatevers’ on-screen into its own polygroup…

Ctrl+Shift+Left Clicking a polygroup hides everything but that group allowing you to work on just that part quickly with with other stuff hidden or apply deformations, materials, texture etc

click on the house of tutorials link in my sig goto Zbrush on the left and goto the Zbrush new features video called subtools to see how its done.

But ya its all albout hideing and grouping parts

Dam thats usefull ty! Really helps.

Thnx for the videos cannedmushrooms :D. Good work.

Small update just taking my time learning the tools.

JUST-HELMET.jpg

If you use the flat brush on the edges, you might be able to make the mask even more polygonal, which I think would make it look better. Especially if the character is rounded.

wow thank wom did not realize the brushes carry over to the new mask painting.

skin so far going to paint textures on this mid tone
skinsofar.jpg
added details to the helm

Jason your quality as a teacher are exceptional, you have the time for each word and tip, the key for a good professor. You have clarified for me many things.
Thanks
Andreseloy

Thanks for the tip! Very helpful.

Jason I would just like to say how useful I am finding your tutorials, as a knew user of Zbrush I was finding very hard to use until I found your site.
Many Thks
Gazza14

Needed to do some work outside computer land for a few days. So I finally got to work a little on my model today;) Some more armor pieces finished. No real new tricks learned along the way.
I will say always store a morph target before you use the layer and flat brush to make hard edges.
Enjoy
wip3.jpg

I now have a masters degree in subtools;)
You name it moving, transposing, tweaking, hiding and everything hippys are calling it these days. are on this model.
The only thing I cant figure out is why when transfering a obj into zbush the scale is WAY out of wack!
wip2.jpg

Textures need work I dont know but it just dosnt sound or feel like a black orc.