hi about zbrush export Vertex Color rgb
i have make try with little cube and see on block note what’s we can read about him
the goal is reimport this in unity i looking on the web and i’m surprised of found nothing about this
so all help is welcome for sure
File exported by ZBrush version 4.6
www.zbrush.com
#Vertex Count 12
#UV Vertex Count 12
#Face Count 8
#Auto scale x=1.000000 y=1.000000 z=1.000000
#Auto offset x=0.000000 y=0.000000 z=0.000000
mtllib PM3D_Cube3D.mtl
usemtl defaultMat
v 0 -0 1
v 0 -0 1
v -0.49999994 0.99999982 -0
v -0.99999994 -0.5 -0
v 0 -0 1
v 0.50000006 -0.99999988 -0
v 0 -0 1
v 0.99999988 0.5 -0
v 0 -0 -1
v 0 -0 -1
v 0 -0 -1
v 0 -0 -1The following MRGB block contains ZBrush Vertex Color (Polypaint) and masking output as 4 hexadecimal values per vertex. The vertex color format is MMRRGGBB with up to 64 entries per MRGB line.
#MRGB fffb0000fffb0000ff000afaff72e400fffb0000fff30b00fffb0000fffb0000ff000afaff000afaff000afaff000afa
End of MRGB block
vt 0.1875 0
vt 0.9375 0
vt 0.9375 0.5
vt 0.1875 0.5
vt 0.4375 0
vt 0.4375 0.5
vt 0.6875 0
vt 0.6875 0.5
vt 0.6875 1
vt 0.9375 1
vt 0.1875 1
vt 0.4375 1
g Group4992
f 1/1 2/2 3/3 4/4
f 5/5 1/1 4/4 6/6
f 7/7 5/5 6/6 8/8
f 2/2 7/7 8/8 3/3
f 3/3 8/8 9/9 10/10
f 4/4 3/3 10/10 11/11
f 11/11 12/12 6/6 4/4
f 8/8 6/6 12/12 9/9