Straight to the problem.
I created a mesh in 3ds max with multiple uv tiles, or “udims”. Like that on first image.
Then I exported the mesh through GOZ to zbrush, subdivided it and so on. After I’m done I wanted to export level 2 subdivision to 3ds max. Exported and applied Unwrap UVW Modifier. What I saw you can see in this second image.
Basically my uv tiles were flipped and moved in negative direction of uv coordinates. The real problem is this affects Multi Map exporter plugins in Zbrush, all of the textures have unexpected names and also flipped.
Funny that when I export mesh from Zbrush through GOZ. UVs are fine. But i guess Multi Map Exporter uses different methods.
My questions are, are there workarounds to this issue?