Hello,
The ‘Uv Check’ option shows you the gaps or overlaps in your UV layout, so when you hit that option, it gives you a new texture map that represents your layout.
I have gaps, so I hit ‘Fix Seam’ and all my gaps go away. I hit ‘Uv Check’ again, and the gaps are still there. So, this doesn’t actually tweak the UV layout, does it? Only helps to blend your texture?
That being said, I am trying to kick out disp and bump maps of this tool, but they have gaps. I hit ‘Fix Seam’ with FSBorder between 1-30 (several tries) before starting the bump map calculation. I then export that map and find it has seams anyway.
It used to work on this tool, but for some reason it isn’t anymore. So again, my question is: Does ‘Uv Check’ actually tweak the UV layout? Or does it only help to blend your texture? Do I ‘Fix Seam’ after the alpha map is made? Im confused as to why I am still getting seams…
Thanks!