I have been away from ZBrush for several years, mainly using 3DC, so I am a bit rusty.
I have imported my model created in Modo and want before I start to uniform, get a better poly flow using ZRemesher.
The problem is no matter how I configure the settings ZRemesher removes too much detail and makes the poly count too low for my needs.
Is there a way to keep the same poly count so that I do not loose any detail? So, in this case, I keep my 909.264 poly count but get a nice poly flow, or is there a better tool to do this
Thanks