I made some modifications to the base mesh in Maya after the sculpt in zBrush.
I could not import a base mesh and update the file using FBX - for some reason I have to use OBJ.
I imported an OBJ and it updated the base mesh without losing any sculpting information.
However if I toggle a layer off and on the base mesh jumps back to the old shape and I have to import the OBJ again.
Is there a way to store this change permanently?
2021.1.2, Win10, RTX 2070