Hi all,
I have a fairly large digital 3D scan (200meg+), I converted the stl file into an obj, then into zbrush and retopologized it. I would like to unwrap this 3D model(tool) into a flat plane keeping all of the texture accurately. I only have a vague idea about normal maps and displacement maps and I was hoping someone could steer me in the right direction here or tell me not to waste my time if it is impossible…
The model in question has a relief scene carved around it, the shape is like an organic, slightly boxed column. I would like to lay it out totally flat but keeping the texture, if I could do this 2d only that would be OK but 2.5D would be much better. I also need to do this in zbrush/ rhino/ photoshop, no access to max, modo etc…
Unfortunately I cannot post an image of the object in question since it has not been published yet.
As always any advice is greatly aprreciated!