Due to lack of planning and time restrictions, I did not unwrap my UV’s before moving my base character mesh into Zbrush for high poly sculpting. I am needing to project my detail from the high poly sculpt onto the low poly mesh via normal maps.
Not having my UV’s unwrapped is holding me up from doing so. I am trying to us UV Master to unwrap my UV’s. After I use UV Master my UV islands are separated onto individual UV spaces. I have been reading that you can do the following to combine the UV islands onto a single UV quadrant.
Is this process correct to unwrap the UVs to a single UV space?
- Use Transpose Master to combine all of your meshes
- Unwrap the combined mesh
- Use Groups Split to spilt the TM mesh into subtools
- Use UV Master to Copy/Paste the UVs to the original subtools
Thank you all!