ZBrushCentral

Unicorn beast sculpted bust

Hello,
this is my first upload. I figured it was time to post something instead of just looking at the great artworks posted here.

I’d like to give credit to antropus (http://www.antropus.com/).
I used his amazing clay shader found on his website (you can get it under freebies).
I just tweaked it to personnal taste to get the results I wanted.

Also to Daemon3d, I reproduced his setup wich you can find here :
http://www.zbrushcentral.com/zbc/showthread.php?t=037795
I found that his idea of displaying your digital sculpture as an actual one was very nice.
So I basically reproduced his setup, althought I didn’t use his tutorial since I rendered in Zbrush.

The design is mine, althought it has nothing extremely orignal, and is heavily inspired by the rhino character from the spiderman comics.

The model is above 4 millions polygons.
Was rendered in Zbrush in 17minutes.

Looking forward to hearing your crits!
thanks

karimnassarunicorn34ug2.jpg

Attachments

karimnassarunicornfrontlt9.jpg

karimnassarunicornprofilekq.jpg

Great work! :+1: The ‘real sculpture’ set up is excellent and ZBrush render impressive - for a moment I thought it was a genuine sculpture. A very good material you’ve used.

Forgive my posting a copy image but images stored off ZBC don’t show in the thumbnails at the top of the page. This should bring in a few more comments. :slight_smile:

[attach=41443]karimnassarunicorn.jpg[/attach]

Attachments

karimnassarunicorn.jpg

hey, thanks for your comment and taking time to do a thumbnail for me much appreciated :+1:
like I said in my post, the material is antropuses (it’s just tweaked)

i think this is the best Zbrush render i have ever seen. :+1: :+1: :+1: :+1: :+1:

the design is ok. the jow sculp and ear looks a little row. and the ditaling seems to be focused on the horn and its serrounding.

cool design!

awesome zbrush render! - what settings did you use for lights and render?

Very impressive render! The top of the lip is a bit too sharp though. How did you get such strong DOF settings?

I agree, Excellent Renders! Nice tough guy expression too. :+1:

hey i like the render very clay like couud you please post your light and render settings so we can see how you got this effect!

hum… strangly my icons got messed up. I didn’t post a thumb up in my thread (was a smiley) and it’s neither the correct smiley in my reply. weird…

anyway,
thanks for the replys, I’ll post the render settings and answer your comments today after school

Very nice head… And one of the best ZRender I’ve seen as well :slight_smile:

:+1: :+1:

doron: thank you for your kind words. I agree with you about the detailing being focused on the horn. The thing is, that it is a place where there is naturally a lot detail, while for the rest of the head, it’s just a skin bump. If you got any ideas on what more to put or make it better I’m all ears open. Same thing about the jaw and ears, what do you mean by row? is the shape not so good? Could you be more specific?

rajder: thanks! the settings are below.

womball: thanks. You’re right about the lip being too sharp, thanks for pointing it out. I dunno what “dof” is, but maybe your question is answered with the settings below. Could you explain anyway?

Marsyas: thanks! I’m glad you like the character too.

troy1617:
thanks, the settings are below.

SolidSnakexxx: thanks! Much appreciated!

I love positive comments they are so motivating, thanks for the great crits too, this is why I post here.

next post is my explanations

i dont know if i can explain “row”.
if it was a real clay sculpter and you took a lamp and worked on it for an hour or two, you will get a general shape but still a long way to go. that is what i mean by “row”.

I know you all asked for my render settings, but they are the defaults one.
So I’ve got nothing to tell you about that…

But here’s the process of getting the material to look that way, hopefully it will be useful to some of you and maybe answer your questions.

First thing you do is go to www.antropus.com and download the clayshader under the freebies section.
It’s packed with lights, with all the settings ready for you.

For the render settings all you need to do is click “shadows” on.
That’s it, I didn’t change nothing else in the render palette.

So it all comes down to light and material tweaking.

Here you can see samples of test renders going from left to right of the process of getting what I wanted.

The first one is what you will get by default wih antropuses material and lights.

[attach=41820]compdz7.jpg[/attach]

Here’s the process:

Regarding the lights:

Regardless of basic intensity, placement and ambient, the important part of the light setup is the darker light of your scene.

In this case the one on the right.

To fake sss put a light with a color adapted to your model.

For example if you have a whity, pink model, put a dark red light on the right.
So that it looks like it is the models actual color and not a light coloring it.
It will make it look like the light on the left made it through a little part of the model thus illuminating it and making it look whity pink.
While the other part in the dark wasn’t hit by the light and thus being dark red ( when in fact the material is dark pink). See image 4.
You can play with hot and cold contrast, wich I did in my render ( blue vs red).

So play around with it until you get good results.
Here the one I used on my model if you care (shadow settings are defaults):
[attach=41821]lightsrq8.jpg[/attach]

About the materials:

Play with the cavity intensity,color, and colorize. (under S2)

Do the same as with the lights, if it’s whity pink, make the cavity dark red it will make it look sss as well.
Tweak the cavity colorize and intensity slider to get what you want.

Then tweak the diffuse value and specular value to your taste.
To get the different speculars on the model (as on the nose) check antropuses picasso tutorial:http://www2.zbrushcentral.com/picasso/tutorial.htm

The renders you will get will be not so contrasted and appear to have a grey film on them.

Bring them to photoshop tweak the levels and it goes away.

So that’s it, I adjusted the levels, colors, and contrast in photoshop.
I did also put some photo grain and blured some parts to get the photo zoom effect.

As you can see, credits to antropus for the great material.
hope it was useful

Attachments

compdz7.jpg

lightsrq8.jpg

doron: I do understand what “row” means I just asked if you could specifiy. For example that the ears should be higher or bigger, or the jaw more muscular etc…
I asked because I don’t see how they are rower than the rest

Awesome work!

I think they mean low…thats what I thought when I read the reply. Possibly row=low because the ear is lower then my ear would be on my head in terms of lining up with my eyes. But I dont care, I see how it fits with this model. Keep it up!

dude5487: thanks dude much appreciated. Yeah I did not line those ears up on purpose, I actually tried to align them back up later but it lost some style.
So I left them there.
Glad you like it.

oh I forgot that thumbnail thing in my last post: the actual pic is on page 1

compdz75.jpg