ZBrushCentral

Uncharted 2: Among Thieves art work

Amazing work on Uncharted 2 guys, very inspiring.

What amazes me as I walk through a level like Nepal is the level of texture variation that you have going on. It’s almost impossible to spot 2 similar textures anywhere. How do you achieve this?

You’ve shown some tilable textures already on previous pages, but how do you dirty them up and give them that ‘Made for each object’ feel they have. I’ve noticed some brick walls have punch through alpha overlays, but others just leave me stunned as to how it’s achieved.

and lastly, you REALLY need to get Ballistic to publish an art book on UC2 similar to their Gears of War character book. :+1:

Thanks for the compliments(truly collaborative effort of programming/designer/lighting/artist at naughty-dog)… book is already in the works (I dont know when).

There is a game shader technique called vertex blending that does wonders for tile-able textures…
The blend Shader uses two sets of textures plus an additional blend map to reveal another set of textures
Lets say top texture set is the undamaged version(diffuse, normal, specular,…etc maps)
and second set is the destroyed version of the tezture set, so using a blend map and painting the vertex (assume red channel of vertex is used for the blending) then depending on vertex value of red channel will reveal the second set of textures.

Watch Maya Techniques:Exlporing Advanced Shading networks video for a bettter understanding
http://www.arnokroner.com/education/animation/pdf/asn/docs/HowTos/Dirtmap/index.html

http://www.arnokroner.com/education/animation/pdf/asn/docs/HowTos/index.html

also

We also used detail maps for additional layer of sophistication to the look of the final textures

Attached file is a maya cgfx shader by Kevin Bjorke at Nvidia…
(‘cgfxShader’ is actualy a subclass of the Maya-defined ‘hwShader’ node type)

Behrooz<- uv monkeyChanges_061014.piz.zip (186 KB)cgfxsahder_screengrab.jpgdamged_undamagedwall.jpg

did some of the pages disappear?

Hey guys! :slight_smile:

Just passing by to congratulate you all, this game is a pure piece of art, it shines from design, sound, music, but Art wise I guess I can risk saying this is definitely the best game I’ve ever seen / played.

Also, It’s awesome that you guys were able to post models, high polys, textures, etc. It’s not every company that let’s you do that. That shows Naughty Dog really must be a great studio! :slight_smile:

Cheers guys!

PS, xtrm3d you said we could find more on your webpage, but I can’t find a link for it! :slight_smile:

Thanks for sharing all these usefull information. This demonstrate that Naughty Dog is really an attractive company :slight_smile:

OK for the automatic PM, thanks to your explanation.

I think I understand for hair. Basically you have a slider which define an alpha threshold. If alpha value are > to this threshold, you apply alpha testing, else you apply alpha blending. This allow to avoid sorting issue for alpha tested part (alpha > threshold). Is that right ?

I take the opportunity to ask another question about hair lighting (which I found very good on drake :slight_smile: ).
Did you use an anisotropic lighting model for your hair ? Is it a specific lighting model develop by your graphic programmer use only for hair or is it a generic shader with right parameter create by technical artist.

I can’t imagine what will be uncharted 3 if any :slight_smile: !

I was just gifted the game for Christmas. Looking forward to playing this one. Great looking work.

Amazing works, the detail is so stunning and i’m glad you guys banked the awards like LOTR did in the oscars, ha ha congratulations.

Hi Mr. Diamant, just sent you a PM regarding a particular favor i have, looking forward to hearing from you. :smiley:

Hey Rich, great stuff. I really enjoyed the game thoroughly and am on my second playthrough. The characters look really awesome particualrly Drake. The environments were also breathtaking. It blows my mind how far gaming has come that we can use over 30K for a character. It makes me excited for the future of our craft. Congrats to you and your whole team on the GOTY, you guys really deserve it.

Best Regards
Dennis

Fantastic work. I particularly like the museum. Too bad I don’t have a PS3 or these shots would have sold me on the game.

impressive stuff and thank you for sharing!

you have made excellent ornamental work yourself; remind me of 3D fractals

http://www.skytopia.com/project/fractal/mandelbulb.html

Hey thanks!

Thanks a lot for the link too. That’s the coolest/craziest thing I’ve seen in a while. The videos are particularly breathtaking. What a bizarre reality we inhabit…

fantastic stuff, guys!:+1:

awsome works !

WOW!What can i say…Uncharted is one of the greatest games i ever see,its impressive at every second and i love to just leave the character and watch the details.Thanks for sharing these awesome pieces with us:+1:

[font=Comic Sans MS]What To Say ,

Just Hats Off…
To All … Awesome Level Design

and Mostly Love the Textures
and the Monuments and the Epic
Style that given to the game.
Extremely the best.

I loved the first uncharted game. I remember seeing screenshots for the previews of the lush jungle settings and it sold me on buying a ps3. I bought the sequel and all the way through just had such an appreciation for the artwork. From the level design to the characters, particularly Nathans textures and his cold weather outfit. I always stop and just look about when playing games, to appreciate the design and the artwork, but with uncharted 2 I did it more than normal. I can only imagine what an awesome place Naughty Dog must be to work. The thing with uncharted (both 1 and 2) I often think, is the charm and dedication which goes into the game which comes across so well. It reminds me of classic Nintendo, the obvious love and care in the attention to detail. As well as being a great game, what lifts it above so many other ‘good’ games is the sense of TLC that has gone into every facet of the design, helped especially by the unlockable videos that you can get access to through different challenges.

I am a bit old now to have the same ‘fandom’ appreciation of when I was younger in the SNES days, dreaming of working for companies like squaresoft, Nintendo, EA, Capcom etc, but Naughty Dog seems to be something of a modern day equivalent. And to visit this site and see the actual creators of this work I have appreciated over the past few months, post personally about the project, is something of a privelige. Thanks guys.

Excellent stuff all around. Bryan you’ve done a great job at Naughty Dog, you’ve got a strong wind in your sails man.

DITTO, ON THE man ur talented

PJSWAN

I second what Brandon said, glad to see you are doing great Bryan! Excellent work everyone!
-Heather