hi guyz im trying to bring in a color map from zbrush to maya but for some reason the map splits wen it gets to maya. (pic attached) i made the color map in zbrush its 2000k of an eye, i flipped the map then saved it as a bmp. wen i get to mental ray to attach the map to the eye it looks split! i dont understand why, im still a learner guyz does any1 know why this is happenin?
help me please!
thanks
Is that what the original clr-> txr looked like in Zbrush?
HERES THE ZBRUSH SNAPSHOT…
Attachments
Its A Tutorial Im Doing But The Guy Doesnt Explain It Fully! (regards To The Exporting The Eye Maps To Maya)
Are you remembering to flip the texture vertically before exporting it from ZBrush?
Are you remembering to also export the sphere? After all, if you’re using GUVTiles mapping then you need to get that mapping into Maya. Otherwise, the map will be applied using whatever mapping already existed on the model in Maya (which looks spherical when I look at your render).