It works fine in Chrome, but not IE.
Anyway, thanks everyone for the reply to my question on the ZSphere. I can’t use the ALt-click method as it is some sort of parent. I cannot move the sphere as well! I have reason to believe it may be the cause (or one of the cause) of the corrupted meshes.
For some reason, the outermost meshes are pulled to the left & right imaginary corners & flatten, also, the top meshes are being pulled to the bottom when the Lonely sphere is located.
I hope to find a solution soon, but that will have to wait, as I need to finish up this soon.
I will try the adaptive skin, as part of the investigation.
Anyway, I remake the zsphere (almost) & while an improvement (unbind doesn’t make the zsphere entangled now), the same exploded mesh happen. I have to use very dirty & slow methods to extract out the meshes.
I cannot get the ztool back to pre-posed position now, & 30% of the mesh are corrupted (they explode when I unclick recording in layer mode)
Nevertheless, this is the result, after patching the meshes, & addtional pose using purely tranpsot master (without buggy Rigging tools). Just using Transport master without rigging is SO SO SO much problem free!
