Hi! I am trying to pose a rather complex tool (129 subtools, 169 million points) using transpose master and am running into the “exploding subtool” problem, ie. the resulting T-Pose has several meshes that explode into spikey masses of triangles, or “perforated” meshes that have spikes shooting off of them to other subtools. Alternately, zBrush simply crashes while reading the GoZ file. I have tried several remedies, including splitting the subtools that have been mirrored into left and right subtools as well as cloning the subtools into another file, but the problem still persists.
I’ve tried isolating which subtools might be the problem by doing transpose master with each subtool in isolation, each subtool pair (L & R) in isolation, gradually adding subtools, etc… and no individual subtool or subtool pair explodes in isolation, or even with a few other subtools turned on. Only at some random critical mass of subtools on do they start to interact and points start jetting between them creating the dreaded spikes. I’ve seen no consistency in terms of a point count or subtool count as to when that happens.
I have several subtools that are Umeshes, and I suspect they are the cause, though as mentioned above they do not explode in isolation or even in combination with a few other subtools, and I have been able to turn on quite a few subtools including a couple of Umeshes without anything exploding. I have also tried turning off all Umeshes and running Transpose Master, but zBrush just crashes. But with ALL subtools on, I get a “trouble loading one file” error message and it gives me the 6-pointed star instead.
Here’s how weird it gets: Turning on one particular group of subtools (including some Umeshes) works just fine. I experimented by turning on one additional subtool (A Umesh from another Subtool folder) and now a bunch of subtools that were previously fine (but mirrored) are spiking between them. Ironically though, the new subtool is NOT exploding. But then once I split the mirrored subtools into left and right subtools, zBrush crashes when running Transpose Master.
Anyway, I’m at a loss as to how to isolate the problem. I’m guessing that there is some vertex ID confusion happening between subtools, as high-poly subtools don’t just explode into a mass of triangles, but are pock-marked with points that shoot off to connect to other subtools. Is there any “clean up mesh” operation I can do that might help? Is this a problem you’ve seen before with Umeshes? Could it have anything to do with the use of folders? Any new avenues to pursue would be helpful.
Thanks,
Phil.
Zbrush 2021.6.2
Mac OSX Mojave
2017 iMac Pro