Hi guys,
I’m still fairly new at this, and I’ve been struggling all day with this polypaint issue.
I’ve created a character intended for VR chat with polypaint details on top. I need to decrease the polys to less than 20k, but I’m having a lot of trouble transferring the polypaint texture from the HD to the lower detail.
I’m not incredibly confident with UV’s as yet, but when I go to unwrap them on a clone for the HD model, it all looks fine. I’ll then create a duplicate of the HD model, bring it down to the desired subdivision level and create the UV’s. The UV’s are significantly different from the original after I unwrap them.
I’ll then go down to texture map and load up the saved texture from the HD model, and it doesn’t line up properly at all.
In the beginning, I may have tried to create my own seams after following along with a tutorial. Not certain whether that’s my issue here or not. Either way, I’m struggling to mimic those seams on the lower detail model.
I also get the same issue with all of the different items of clothing; the UV’s just won’t line up.
I’ll include some pictures of my model so far, the two different UV’s and finally the unaligned texture.
I’ve had a go at using xNormal to do this, but couldn’t get that to work either.