it´s unbelievable, don´t know what i still can do…i always get topology mistakes and absolutly don´t know why…
Doesn´t matter if i paint the topology completely new or load an existing topology, the mistake are the same on different parts on my mesh…in this picture below its only one of many examples.
The main problem is, that i turn “projection on” to get the details back from my highres mesh…if i turn projection off, the most problems are solved…but that´s not what i wan´t because i need my hires mesh…