Hi here is my latest work
Character Design by S. Nielson
Modelled and rendered with zbrush
Hope you like it
awesome!
cute…
I always like cartoons like this
nice work:D
Hey, real cool character and render would love to hear more about your render setup. A few things though, you have quite a distracting bit of stretched and jagged poly’s visible right above his leg. Also, I would take a look at his neck again. Awesome toony characters like this can really benefit from good line work and nice curves. Take a look at Frederik Storm’s work on these boards and pay attention to his awesome curves.
Anyway, good work, keep it up
PleAse share your technique
Hey Thank you all for your comments
Here is my technique
Found this character from sam nielsons blog which is a great blog by the way
Modelled everything in maya
switched to zbrush and sculpted the details and did poly painting
i was gonna render in mental ray but then ı changed my mind never used zbrush renderer before so i gave it a shot
im not very familiar with the render settings of zbrush
as lightning goes its a standart 3 point light
i used an additıona light for rim pass
and the rest was 6 dıfferent passes and photoshop
the only problem i had was to get 4k render out of zbrush
dont know why but it crashed everytime
so went back couple of steps and merged my subtools to a single mesh
and it worked
polaroid29 : thanx for your reply and you are right i should have given more time to the leg
Attachments
Nice work, dude. It seems good… Keep going…
so cute!