I wanted to post my most recent project. I picked this concept by Yu Cheng Hong. http://cghub.com/images/view/330575/
I started out with simple zspheres and then cleaned up in maya. Somehow I was able to get an awesome bug where the Transp allowed me to see through my selected mesh very clearly to the background. This allowed me to line up the model as close as possible to the original concept. After the lining everything up, I did a retopo in maya which resulted in this mesh:
Due to the fast turn around of this project, I didn’t get the cleanest topology, especially around all the folds and wrinkles, but I was able to get a decent hi rez sculpt.
Then I did a quick texture projection to establish a color base. Again due to the quick turn around some of the lighting I chose to leave baked in, such as the back legs and shoulder area, where as the front arm and leg, I painted out a good portion of the specular highlights.
I used mental ray in maya to render this, and the miss fast skin shader for the sss. I used one shader for the main frog, and separate shader for the fins, spikes, eyes, and necklace. It was difficult to replicate the exact lighting conditions of the original concept so the final image as a good amount of paint over to get the brightness on the chest, a wetter look, and proper specs in the eye.
Final Image:
There’s a lot I would do differently. Next time, I don’t want to model so strictly to view, because I ended up with a model that really doesn’t hold up if view at from the back of the right side. I’d also like more time to get the exact results I want from the sss. Regardless, its a beautiful concept, and I was thrilled to take a 3d stab at it. Comments and crits are welcome!