ZBrushCentral

The topology of the mesh has changed issue when importing obj from Blender/Cinema4d

I’ve been attempting to solve this issue for awhile now with no luck. I tried following this video: https://youtu.be/oxyKKr4aHPY in order in use Mixamo to help pose my mesh(timestamp: between 42:19 - 44:35). I was hoping to retain the subdivides I had but when attempting to import mesh into Zbrush from Blender and Cinema4d I receive same error window:

. Is this the right way to do this? If not how do I use Mixamo to help me pose?

Hello @Drew_Sutherland ,

In order to update a mesh with subdivision levels, the topology/point order must be identical, and it must be imported at the same level of subdivision as the active level of subdivision. This level of subdivision must not be the highest level of subdivision, and is typically performed with the lowest.

If the topology does not match, you’ll get that message asking you if you would like to project the high res detail from the original mesh onto the new one. This can be useful for models whose topology has changed , but still occupy the same worldspace.

If anything you have done to the mesh in another program has resulted in a change to the point order, you may also see this even if the active subdivision level and the incoming geometry have the same visible topology. Some programs have optimization options active in their import/export preferences that can result in a change to the point order.

Good luck!

I appreciate the response but I already understand the concepts you explained, they’re just not working for me.

I have in fact clicked “Yes” to this error window but then I get I completely weird mesh that looks nothing like my original :

Exporting from Blender/Cinema 4d: I just convert the FBX from Mixamo to an obj and then export : I don’t do anything else.

Can I use Mixamo to help me pose and can someone provide a tutorial for that?

bump^^. Can Someone please help me with this issue?