This is a project that i did in my spare time. I had the character mesh for some time but never really finished it. The sculpt itself was done in Zbrush, Textures in Substance Painter and the rendering is Redshift / Maya. For the environment I had the chance to test some super nice scans from a colleague. He will make whole bioms available and launch a store later this year. I hope you all like it. Thanks
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That’s some prehistoric tortoise? turtle? it’d be nice to see different angles of your sculpted mesh.
Jaime