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The high priestess v2

Another composition from my work at gnomon. With this camera angle I wanted to explore a more Chiaroscuro use of lights with strong contrasts between light and dark, the green tone was meant to give a more cinematic feeling. For the the sculpting part, I took photos of my friend Alani Jade and sculpted her using Zbrush and Mudbox (mainly for polishing the sculpt using Mudbox physical camera). I painted my displacements and albedo maps in Mari from a variety of samples from Texture XYZ as well as 3D scanstore. I modeled the dress using Marvelous Designer and textured it with Substance Painter. The whole scene was then rendered with Vray and comped with nuke. This is my first finished piece since I started my journey in digital arts. This project would have never being made possible without the mentoring of some of the best artists and instructors at Gnomon in Los Angeles. Among the many I would like to thank Tran Ma and Miguel Ortega for their patience, their incredible skills, talent and support. Merci.

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