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Texturingxyz / High resolution Skin Surface displacement maps and Photos references

Hey there,

A couple of weeks ago, we officially launched www.texturing.xyz !
Texturing.xyz sells Raw cross polarized photo references and surface displacement maps for Artists.

We developed and created our own scanner system able to capture skin at a micro level of details… resulting in unwrapped texture maps, usually good enough for closeup renders. We aim to provide the best materials possible in Raw format with all the map derivations to make digital human texturing easy and effortless.

Zbrush preview

Here are some images done by beta testers and clients :

Artwork by Hasan Bajramovic

Artwork by Jonas Skoog

Artwork by Vimal Kerketta

Artwork by Steven Power

Facebook page : https://www.facebook.com/texturingxyz

Hope you will find our stuff useful !

Best regards,
Jeremy

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1 Like

Is there any free example for people to test with before buying?

There is no sample available atm, but that could be possible.
I’m thinking about a cropped area as sample with the full map with watermark. What do you think about that ?
For some reason, this will be available only for a product on the store…

Any sample that allows a potential customer to test your product in his
pipeline/workflow should be fine.

Hey guys, we decided to give away our Female 60s backelbow for FREE !

https://texturing.xyz/collections/displacements/products/displacement-female-arm-60s-backelbow-01

Enjoy !

Does anyone have a clear tutorial of how to use these amazing maps? I’ve read all of them on texturingxyz’s site and still don’t get it. Basic things, like which sub-d level mesh to import into Mari, how to actually go about the projection painting process, a simple and understandable breakdown of Mari layers, if/how to use these maps in Zbrush, etc.