I am building 3d models for importing inside ibook for ipad.
I texture ( through poly painting) and decimate the models in zbrush and then take them to 3d max through goz.
Now from max I am exporting to open collada format using open collada plugin, normal 3d max collada doesn’t work well with ibook.
Its exports the model as dae but the textures created are very big and heavy tiff files about 100 mb ( for all the subtools), these textures are crashing ibook when imported .
Can anyone tell me how to change the texture format or size so that they do not stay big and heavy and ibook stops crashing?
Ibook normally allows 1024 max resolution for textures and 45000 polygons.
Any help will be appreciated.