Hi, I’ve got quite a problem with making textures in Zbrush. Most of the time everything works great, yet sometimes the UV’s seem to be rather messed up.
This is the third time i worked hard on a model and when i would start texturing with texture master, only a quarter of the texture map is being textured, the rest remains in the initial color. When i export it to 3D Max, the texture aligns properly, yet you see alot of edges because of this error, making the texture worthless.
I thought it could be something with resetting the texture to a higher resolution, but after a few tests, this didnt seem to make a difference.
This is how the texture looks, all the little squares are textured, yet mysteriously the rest stays in the initial dark brown color.
Does anyone know how to fix this, if so, please help!
Thanks in advance!